This page demonstrates a key Lean concept: Mura, or variation. The simulator is based on a game described in Goldratt's The Goal (which is well worth reading). Click the help button to the right of the spinner to get an explanation of how the simulation works.

1 Comment

  1. Bernie Clark on April 11, 2017 at 11:56 pm

    Very nice, Allen. You always do good work. The Goal is an excellent book and this illustrates your point about work station averages nicely.
    I am not convinced that you can say this represents 5 back to back sprints, though. Subsequent sprint velocity is not constrained by prior sprint performance since stories are not passed ‘down the line’ as in a production process.

    I wonder if you will be doing a bottleneck simulator to demonstrate the effectiveness of WIP limits?

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